I dont realize why everyone is so very negative on the pay-for levels idea. The 50 good levels kept me intrigued. Since I enjoy platformers I would consider paying maybe 5 dollars or so for another 50 levels. I realize you have to make a living at what you do, and for such clean, flawless gameplay, you are worth it. I do admit, newgrounds is for free games, but this is a leg up from the demos that have been put on newgrounds before. Before, you would get the intro levels to a game, maybe 3, and then be asked to pay 15dollars for the other 100+ levels. So I'll leave it with mixed feelings about the system; you definately did get exposer for it, though.
Pretaining to actual game play: all the controls were fluid and the temp powerup system was awesome. my only complaint is that the arrow had a really small hit test, but this made it more of a difficulty and skill than a bug. Good Job.
P.S. I always love the music you pick for your games.
All 2 flash Reviews
Rated 5 / 5 stars December 21, 2010
Excellent results
I'm extremely pleased with how this collab turned out. I'm also glad that you included mine. Good job you guys and congrats on putting it together!
P.S. I liked how you organized it chromatically. It's very quaint.
Rated 4.5 / 5 stars August 3, 2009
Fun
I dont realize why everyone is so very negative on the pay-for levels idea. The 50 good levels kept me intrigued. Since I enjoy platformers I would consider paying maybe 5 dollars or so for another 50 levels. I realize you have to make a living at what you do, and for such clean, flawless gameplay, you are worth it. I do admit, newgrounds is for free games, but this is a leg up from the demos that have been put on newgrounds before. Before, you would get the intro levels to a game, maybe 3, and then be asked to pay 15dollars for the other 100+ levels. So I'll leave it with mixed feelings about the system; you definately did get exposer for it, though.
Pretaining to actual game play: all the controls were fluid and the temp powerup system was awesome. my only complaint is that the arrow had a really small hit test, but this made it more of a difficulty and skill than a bug. Good Job.
P.S. I always love the music you pick for your games.