Current Summer Project [M]

2012-06-24 02:02:14 by matvei

::Quick Catch Up Post::
-Got a new job, working for GeoGraphicsLab as a software engineer. Maintenancing some servers and maintaining an application for transit activities on Cape cod. Fun, rewarding, flexible. So here's looking forward to a project all my own with that.
-New Apartment. Finally got out of dorm living. Whoo!
-Done with last music project. NCUR2012 was successful. Me and my colleagues were well received. It was nice doing non-tech composition for once. A link to the project will be up soon. It's pleasant listening, but might not be that interesting.

::Music Plans for the Summer::
-I got commissioned on two big pieces.
1) a loop audio/video piece for a classical guitarist. Bluesy in composition. Simple, stackable form. Using Max and going to try cyclops for the video loop. If anyone has any experience with Max on Windows, let me know where the tough spots are! haha.
2) a tech piece for a virtuostic trombonist. As a trombonist myself, this will be fun, especially because he can do all the things I cant. Vicarious living, anyone? All that aside, we are probably going to be making use of the neurosky headset and api for max and some fun with CSound.

::Personal Summer Project::

So I am very interested in the stencyl project. In this last two months, I used stencyl to teach beginner game design to a group of 6th graders in their information technology class. It was a good experience and the stuff they did far outreached my examples which gives me hope for the Newgrounds stencyl jam.

I have a simple idea for a game concept I want to polish up and put some assets to.
Here is an explanation of it, for posterity and to try and give me a schedule. I was inspired by the self-regulation (almost flagellant) resolve of i-smel and have been searching for inspiration in the art portal and on the forums.

I would like to extend the working hack-and-slash model for 2d adventure rpgs. Based in the small map to map/level to level overworld, surrounding small npc/story driven townsends. Typical, working, a good place to start. I haven't been inspired by a story yet, but in general I found a fair amount of fun in the current "evolution" game model. It seems like everyone is trying to recreate pokemon. No offence intended, and my preliminary designs have been guilty of this working model. But it isn't natural selection. So I was toying with a game where you need to kill off undesirable creatures so that the ones you let live then have access to resources and thrive. Now, before this gets preachy or stupid, the gameplay is kind of an experiment on grinding. Selective grinding? In any case, you want to let certain monsters/creatures live so that you can tame them and attack a neighboring town (the next one in the map series).

I don't know if this is viable, but with it can come a series of environmental factors to purposely, or accidentally, craft the landscape and let your baddies thrive.

Beast Tamer -- working title.

Now the big question is, where to start?

I am eliminating non-flash mediums because I do enough C# at work. I am also looking small for now, to keep this managible.

So, the question is stencyl with box2d -- built in or Flashpunk and Nape?

Gameplay, mechanics, feel, style.. that is all fluid right now. I'll post an update when I pick an engine, and maybe make a more decent design document. Not giving it all away, but a public forum can keep me honest. Or at least.. hold me accountable.

I hope everyone else is doing good with their creative endeavors.
I did some art, too. I was in a soul quest for styles and got curious. Didn't turn out great, but hey, It's good practice.
Summary: Work, Game, Yay!
-M

P.S. I don't feel like fitting links into this, but if you found me (srsly) then you can find i-smel and the stencyl contest.


Polka appearance

2012-01-05 21:20:58 by matvei

I just wanted to make a shout out to matute's youtube video that used my PolkaSlovene. I think it's pretty funny, well, if you're a battlefield 3 fan :D

http://www.youtube.com/watch?v=qP3PQ4h GpFQ


/M/ RAC5

2010-12-27 04:49:07 by matvei

Done

D:


/M/ Winter Session Plans

2010-12-21 19:39:20 by matvei
Updated

News

A paint sketch I did was featured in the Monochrome Art Collab. I am not a plastic artists by trade, but I'm getting acquainted with drawing in programs like Photoshop and GraphicsGale. View the Collab here: http://www.newgrounds.com/portal/view/
556915

RAC5 is almost over! My project is around 60% done. It is a Theme and Variation in the Slovenian Polka style. Right now all I want to say is "Upgrade" is my main theme.

Undergraduate Research. The book research for my current project is done, now I just need to finish recording some odd sounds and then programming them into Roland Fantom Patches. In the spring my faculty advisor will help me write pieces that feature them. They will be for some different ensembles if I am lucky enough. Possibly a mixmatched wind and string chamber ensemble, a jazz band, and then a duet with me on EWI and my dept. chain on Zendrum - a synth drum controller. Should be fun!

Other Projects:

The Ballad of Salsa Verde - a series of videogames using The GameFactory 2 NG ed.
Solo recordings for trombone and others.


/M/ Fall Update

2010-11-01 23:12:08 by matvei
Updated

Current Projects:
Undergraduate Research: non-intuitive use of midi and wind synthesis. Three part project - Background and Research, Waveform Programing, and Composition and Performance.
Music: RAC5; Jazz works: Dusty's, Free Radicals, Set of EWI standards; and Ocarina Concerto.
Music Education: MENC, Speech Ensemble, and Pedagogy Repertoire.
Instrumental Practice: Piano, Guitar, Ocarina, Ukulele, and Wind Synth.

Recordings will be coming soon.


/M/ End of June/Early July

2010-06-22 01:47:57 by matvei
Updated

This month has been busy. Between the RAC4, brass band, and late nights, I have been really busy. Well, time to keep pumping through; here is a status update.

Progress:
Tanz Tanz Rast 100%
Dusty's - Jazz Piece for Jazz combo and EWI/Synth. 50%
Polka Loop - A Polka loop that I was working on for synth to play with my Roland Fantom-XR and EWI. 35%
Flash Game Engine - In development
Profile/portfolio photos - Completed

Robot day plans/prospects.
-Small song(s)
-Small drawing or animatic
-medium project if time after this week's musical adventures.

Thanks guys, stay cool this summer.

-Matvei


/M/ RAC4 Update

2010-06-18 17:42:35 by matvei

Hello All!

My song is all ready to go for NeonProject's Represent a Country contest! I will be submitting it to NG after the contest is well underway, but for now please listen to it on theaudioportal.com

http://theaudioportal.com/portal/liste n/434

Related links:
The contest - http://www.newgrounds.com/bbs/topic/11 68118
- http://theaudioportal.com/bbs/topic/12 1
Influences and related listening:
The Amsterdam Klezmer Band
The Budapest Klezmer Band
Maqam.com


/M/ Updates for Mid-June

2010-06-17 06:47:55 by matvei
Updated

It looks like I'm going to make the dead line for NeonProject's Represent a Country contest! This is good news for me as the deadline got me to complete my first large project. The song will be posted on The Audio Portal by this evening. As of right now, the song is completely recorded; it just needs to be reworked and mastered until it is decent enough.

So far, my favorite for this contest is
Popa Razvan's Dark World Adagio. It's going to be incredibly tough to compete with this group, so I am just hoping to use this as a start to my music work on newgrounds.

Some insight about my entry prior to it's release:

The instrumentation is acoustic* or modeled samples to represent acoustic instruments including: Violin sects. 1 and 2, Viola sect., Cello sect., Contrabass sect., Himalayan Flute (to mimic Turkish Ney), Accordion*, Tenor Trombone*, Wa-Daiko, Cajón, Pandiero (to mimic Turkish/Arabic rik), and a modified Harp (to mimic Kanoon).

The scale I used was a Turkish mode of the Arabic Maqam: Rast. Due to a transposition error in recording, I performed the song in an A Rast, instead of the C Rast I wrote the piece in.

I didn't find a way to utilize the only Turkish instrument I own: Turkish Oud.

I put about 7 hours of work into the recording, 2 of these hours was spent on Accordion because I kept missing half step fingerings.

That's about it; Have fun and keep on playing.
-Matvei



News
This past April, I was honored enough to give a speech on Music of the Ottoman Empire at the National Conference of Undergraduate Research in Missoula, Montana. It was a pretty epic conference; with 39 students from my college and several thousand overall.

Missoula is a beautiful college town, and the Uni of Montana was an excellent host. I've learned a bunch about microtonal music doing this project and now hope to write some modern Turkish and Arabic music for the www.theaudioportal.com and newgrounds.com audio portal audiences :D
-Matvei

Project Log
This is just a tally backlog/dev blog entry. More information on these projects will be submitted later.

Tanz Tanz Rast: Turkish Art piece for Oud, Clarinet, Brass, Strings, Hand Perc. 1%

Dusty's: Jazz Piece for Jazz combo and EWI/Synth. 40%

Polka Loop in Cmin: A Polka loop that I was working on for synth to play with my Roland Fantom-XR and EWI. 30%

Platform Game Engine using AS 3.0 and some flash game libraries. 10%

National Conference of Undergraduate Research 2010